It is very challenging to design a CTA Button that is screen-specific and more importantly flow-specific. Over the years, UI Designers have struggled with where and how to position a CTA Button that is always accessible throughout the app.
Nowadays, a static app UI design is not enough. The Motion Design is no longer future of the UX Design. It is an essential element of digital product creation. If you are designing animations and interactions you should know how to prepare Motion Design Specification for Front-end Developers.
What makes an icon a valuable addition to the interface, rather than a mere decorative element? Intuitiveness, aesthetic value, memorability, intercultural perception? While an effective icon would combine many of those characteristics, I’d like to focus on one measure–speed of recognition, or
OK, first things first. This guide is not for everyone. Who is this guide for? If you went to art school or consider yourself a UI designer already, you will likely find this guide some combination of a.) boring, b.) wrong, and c.) irritating. That’s fine. All your criticisms are right.
Clarity is the most important value of a well-designed user interface. Last time I blogged about pictograms. Let’s talk type today. Because even more than icons, a typeface can make or break clarity. On the surface, most of an app’s UI is exactly the type it’s set in.
Director Wes Anderson has always been distinguished for his visual artistry, detail-rich sets, and storybook-like imagery. From the whimsical, campy feel of Moonrise Kingdom to the carefully crafted sets and miniatures in The Grand Budapest Hotel, Anderson’s movies are visual masterpieces.
Though some decry flat user interfaces as pure fashion, or the obvious response to skeuomorphic trends, many designers have embraced the flat approach because the reduction in visual styling (such as gradients, drop shadows, and borders) creates interfaces that seem simpler and cleaner.
These guidelines describe how to design apps that follow the official HIG for iOS by Apple, not what you can do with custom controls. Sometimes it makes sense to break the rules. The purpose of this document is to guide you, not to provide solutions for complex and unique design problems.
We live in a world of data of different types. While mining the data a person might face with lots of troubles. The biggest one is poorly designed, overloaded with information dashboards that make it impossible to find needed data out there.
Wojtek Borowicz, Community Evangelist at Estimote, freelance writer, Internet of Things enthusiast. One of the greatest lies of software industry is the so-called intuitive interface.
More than being creative, a good artist must also consider subtleties like composition, colors, size, what to include, and — perhaps more importantly — what to leave out. That’s no easy feat, which is why we hold the masters like da Vinci and Van Gogh in such high regard.
Front-end developers are responsible for creating a functional implementation of a product’s interface. Usually, a UI designer hands off a static mockup to the front-end developer who then translates it into a working, interactive experience.
UX has become a neologism. When something has “good UX” it is an implied meaning of having the core components of UX (research, maybe a persona, IA, interaction, interface, etc etc…). It’s not really necessary or desirable to tack the word design onto the end anymore.
It happens about once or twice a year. I travel over to my mother’s house for a visit and, about two or three hours in, she says something like “Hey, can you take a look at my computer? I just want to make sure everything is okay with it. You know I don’t know what I’m doing.
Communication plays a vital role in design. Whether you design websites, mobile apps, or wearable UIs, your creations have to clearly communicate their intent and purpose. And since text does a lot of the heavy lifting in communicating purpose, you need a solid understanding of typography.
Using the words “animation” and “the web” together tends to conjure up memories of frantic searches for the “skip intro” button to save ourselves from a terrible sensory assault. Animation on the web has hit some pretty sad lows, there’s no arguing that.
Designer Paul Rand once said, “An understanding of man’s intrinsic needs, and of the necessity to search for a climate in which those needs could be realized, is fundamental to the education of the designer.
On/off, left/right, up/down, start/stop the list goes on and on. We are naturally used to make these action based decisions on a daily basis. Presently, applications are used like a second nature and are mostly dictated by user interface.
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From a motion design perspective, Facebook.com is phenomenally static. It’s purposefully dumbed down for the broadest levels of compatibility and user comfort. Facebook’s iOS apps, on the other hand, are fluid. They prioritize the design of motion; they feel like living, breathing apps.
Mobile user experience design is maturing. One way to gauge this is to look at the tools at our disposal. Prototyping tools such as Balsamiq, Axure and Fireworks enable us to build wireframes and click-dummies, helping us to explain the targeted user experience.
Accessibility enables people with disabilities to perceive, understand, navigate, interact with, and contribute to the web. Imagine a world where developers know everything there is to know about accessibility. You design it and they build it… perfectly.
Chris Bank of UXPin — the wireframing & prototyping app — compares and contrasts web UI and UX, explains why we sometimes default to building a UI, and how UI shapes UX. For analysis of examples from over 33 companies, feel free to check out Web UI Best Practices.
This article has been contributed by Saha William. User experience (UX) is the end result of User Interface design (UI)… If that’s what you wanted to hear, there you have it. Take it and leave it!
Some websites outperform others, whether in their content, usability, design, features, etc. Details of interaction design and animation make a fundamental difference on modern websites. We’ll share some lessons drawn from various models and analyze why these simple patterns work so well.
Since it was purpose-built for web and mobile design, it’s no surprise that Sketch is one of the fastest and most versatile tools for designing prototypes. And these 10 tips make it even more powerful. Okay, so this has nothing to do with Sketch.
I will talk about a few interaction design concepts and best practices that when applied will result in the creation of great UIs. What is a good user interface? As you read through the following ideas, you will see two reoccurring themes: Ease of use and simplicity.
Planning and wireframing your mobile website or application is an essential part of a successful design process. It can help save you money (on design and development costs), expand initial ideas, build structure and functionality and effectively gather invaluable early feedback.
Websites and Web applications have become progressively more complex as our industry’s technologies and methodologies advance. What used to be a one-way static medium has evolved into a very rich and interactive experience. [Links checked & repaired March/03/2017]
We are back with an inspiring selection of User Interface elements such as music widgets, calendars, slideshows, and more.
Click the orange button to pop-up a window where you can edit and confirm the tweet, then the download button will be activated Keynotopia Mockup Templates enable you to sketch user interfaces using Apple Keynote or Microsoft PowerPoint, without having to draw each component by hand! All compo
Digital experiences are emulating real life more and more every day. This may seem counterintuitive, considering the hate that rains down on skeuomorphic visual design, but there’s a lot more to emulating real life than aesthetics.
Contrary to what you may read, peppering your form with nice buttons, color and typography and plenty of jQuery plugins will not make it usable. Indeed, in doing so, you would be addressing (in an unstructured way) only one third of what constitutes form usability.
As UI designers, we’re always interested in learning, reading user research, understanding best practices and keeping up to date on all the latest approaches and tactics for building websites and applications.
How robust is your user experience design process? We all have our favored methods and techniques, but the general process is similar: Conduct research, prototype, then present to stakeholders and users.
Imagine a website with a beautiful, enticing, full-screen image, where a transparent button leads to pages of well constructed, adaptive content. The navigation functions perfectly across devices, switching from a horizontal to a mobile menu at just the right times.
Gestural user interfaces may be the future, but we’re not quite comfortable with them yet—as users or designers. Their tactile simplicity makes them efficient once you get the hang of them, but their affordance-less, "pictures under glass" nature can make them inscrutable to first-time users.
The design team sits down to share the first round of mockups for a new client’s application. As the team members present their ideas, it becomes clear that everyone has distinctly different ideas about what the app is and how it should function.
Designers of mobile interfaces are becoming more prominent in today’s faced-paced web space. While mobile-optimized sites may lighten the burden on a site developer, some prefer building a full featured app instead.
As a UI designer, I do my best work within the bounds of a clear hierarchy of constraints. Because typography is the catalyst for my design work, the most important step I take at the beginning of a project is to select a typeface (or a set of them).
There’s a false belief in the web development community that CSS animation is the only performant way to animate on the web.
Working on a large project often requires you to design wireframes to communicate complex ideas before spending countless hours polishing. There are many tools for wireframing ranging from the simplistic Balsamiq to the highly collaborative Axure, which costs a fortune.
Originally published as: Gentner, D., and Nielsen, J.: The Anti-Mac interface, 39, 8 (August 1996), 70-82.
Clear, Rise and Solar are three examples of a trend of “gesture driven” apps with a flat UI. These are novelty apps for people lusting for the very latest in app design. Besides using a more flat UI style, which is a topic for a different discussion, all apps contain non-standard interactions.
Big companies are always trying to simplify the support and development of their large product portfolios. Mail.
In this article, Chris Bank of UXPin – The UX Design App details many of the best UI design patterns that have cropped up in modern web sites and mobile apps recently, and examples of how they’re used in popular web and mobile products.
In a few rare instances, we find that it is acceptable to override the standard UI components provided natively by browsers and instead implement custom UI components. During our usability tests, we generally find the default native UI components to be very user-friendly.
After spending hours online at different websites, you tend to pick up discernable trends in design. Over the years I have written about changing trends, particularly in the field of website layouts and webapps.
In this article, Chris Bank of UXPin — the wireframing & prototyping app — explains the theory and practice of creating visual hierarchies in web UI design. For analysis of UI examples from over 33 companies, check out the free ebook Web UI Best Practices.
In their rush to build more features into their electronic devices, companies often lose sight of a key ingredient: basic usability.
Animation has become an increasingly important part of the UI design experience across many different applications. There are core considerations of great UX, visual design and functionality, but animation and the way things move is now a key pillar of any mobile, web or software app.
Pointing and clicking? That seems like an awful lot of work … The ease and functionality of mobile devices is shifting the way we think about interactivity.
The field of UX is daunting without the right guidance. So many subjective questions pop up on a daily basis.
It’s time to set things straight once and for all, since (semantics aside) the difference between a wireframe and a prototype is actually quite substantial. Editor’s note: This is an article by Marcin Treder, CEO of UXPin.
There are so many great examples of UI design on the web that some may think it's easy to create an attractive, easy to use interface. But as any web designer worth their salt will know, it's anything but. In fact, it's often the biggest challenge facing any web design project.
Not too long ago, Google introduced Material Design, a brand new set of guidelines for designers and developers alike. Material Design introduces a fresh perspective on user interfaces, motion, and interaction states, and are a great foundation for you to build a product upon.
Flat design is the most popular trend in UI design right now. I believe that a few prominent flat designs sacrifice usability and best practices such as consistency for the sake of aesthetics — and this is what I’ll primarily be talking about.
Even long-term users of a computer system usually know and use only a tiny fraction of its available commands and features. If the design has good usability, people learn a core set of features fairly easily during their early days of system use. And then they stagnate and don't get much better.
Style guide driven development offers a hugely flexible approach to modern web design. In this tutorial I'll walk you through designing a UI (user interface) kit, whilst also explaining the decision-making that will keep our UI kit consistent and reusable.
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Building a new operating system is a monumental challenge, and in January 2000 when Aqua was introduced, Apple was in the thick of the transition to OS X.
Parham Aarabi teaches a graduate course on Advanced Mobile User Interfaces and is the CEO of ModiFace. When conceptualizing your mobile app’s user interface, there are a few things that you should keep in mind.
Without motion, there cannot be interaction. When you close a tab, it disappears from the screen: at this basic level, motion provides immediate feedback (which is crucial since vision is our dominant sense), but at a more advanced level, motion adds a layer of humanity and realism.
Usability isn’t something you just can cook up in any one phase of design, but must be developed and refined throughout the entire process. If you want the best end product, you have to anticipate real user scenarios from the prototyping phase.